Initial Commit

This commit is contained in:
Riley Schneider
2025-12-03 16:38:10 +01:00
parent c5e26bf594
commit b732d8d4b5
17680 changed files with 5977495 additions and 2 deletions

View File

@@ -0,0 +1,686 @@
#Time-stamp: "2001-02-23 20:07:25 MST" -*-Text-*-
# This document contains text in Perl "POD" format.
# Use a POD viewer like perldoc or perlman to render it.
=head1 NAME
HTML::Tree::AboutObjects -- article: "User's View of Object-Oriented Modules"
=head1 SYNOPSIS
# This an article, not a module.
=head1 DESCRIPTION
The following article by Sean M. Burke first appeared in I<The Perl
Journal> #17 and is copyright 2000 The Perl Journal. It appears
courtesy of Jon Orwant and The Perl Journal. This document may be
distributed under the same terms as Perl itself.
=head1 A User's View of Object-Oriented Modules
-- Sean M. Burke
The first time that most Perl programmers run into object-oriented
programming when they need to use a module whose interface is
object-oriented. This is often a mystifying experience, since talk of
"methods" and "constructors" is unintelligible to programmers who
thought that functions and variables was all there was to worry about.
Articles and books that explain object-oriented programming (OOP), do so
in terms of how to program that way. That's understandable, and if you
learn to write object-oriented code of your own, you'd find it easy to
use object-oriented code that others write. But this approach is the
I<long> way around for people whose immediate goal is just to use
existing object-oriented modules, but who don't yet want to know all the
gory details of having to write such modules for themselves.
This article is for those programmers -- programmers who want to know
about objects from the perspective of using object-oriented modules.
=head2 Modules and Their Functional Interfaces
Modules are the main way that Perl provides for bundling up code for
later use by yourself or others. As I'm sure you can't help noticing
from reading
I<The Perl Journal>, CPAN (the Comprehensive Perl Archive
Network) is the repository for modules (or groups of modules) that
others have written, to do anything from composing music to accessing
Web pages. A good deal of those modules even come with every
installation of Perl.
One module that you may have used before, and which is fairly typical in
its interface, is Text::Wrap. It comes with Perl, so you don't even
need to install it from CPAN. You use it in a program of yours, by
having your program code say early on:
use Text::Wrap;
and after that, you can access a function called C<wrap>, which inserts
line-breaks in text that you feed it, so that the text will be wrapped to
seventy-two (or however many) columns.
The way this C<use Text::Wrap> business works is that the module
Text::Wrap exists as a file "Text/Wrap.pm" somewhere in one of your
library directories. That file contains Perl code...
=over
Footnote: And mixed in with the Perl code, there's documentation, which
is what you read with "perldoc Text::Wrap". The perldoc program simply
ignores the code and formats the documentation text, whereas "use
Text::Wrap" loads and runs the code while ignoring the documentation.
=back
...which, among other things, defines a function called C<Text::Wrap::wrap>,
and then C<exports> that function, which means that when you say C<wrap>
after having said "use Text::Wrap", you'll be actually calling the
C<Text::Wrap::wrap> function. Some modules don't export their
functions, so you have to call them by their full name, like
C<Text::Wrap::wrap(...parameters...)>.
Regardless of whether the typical module exports the functions it
provides, a module is basically just a container for chunks of code that
do useful things. The way the module allows for you to interact with
it, is its I<interface>. And when, like with Text::Wrap, its interface
consists of functions, the module is said to have a B<functional
interface>.
=over
Footnote: the term "function" (and therefore "functionI<al>") has
various senses. I'm using the term here in its broadest sense, to
refer to routines -- bits of code that are called by some name and
which take parameters and return some value.
=back
Using modules with functional interfaces is straightforward -- instead
of defining your own "wrap" function with C<sub wrap { ... }>, you
entrust "use Text::Wrap" to do that for you, along with whatever other
functions its defines and exports, according to the module's
documentation. Without too much bother, you can even write your own
modules to contain your frequently used functions; I suggest having a look at
the C<perlmod> man page for more leads on doing this.
=head2 Modules with Object-Oriented Interfaces
So suppose that one day you want to write a program that will automate
the process of C<ftp>ing a bunch of files from one server down to your
local machine, and then off to another server.
A quick browse through search.cpan.org turns up the module "Net::FTP",
which you can download and install it using normal installation
instructions (unless your sysadmin has already installed it, as many
have).
Like Text::Wrap or any other module with a familiarly functional
interface, you start off using Net::FTP in your program by saying:
use Net::FTP;
However, that's where the similarity ends. The first hint of
difference is that the documentation for Net::FTP refers to it as a
B<class>. A class is a kind of module, but one that has an
object-oriented interface.
Whereas modules like Text::Wrap
provide bits of useful code as I<functions>, to be called like
C<function(...parameters...)> or like
C<PackageName::function(...parameters...)>, Net::FTP and other modules
with object-oriented interfaces provide B<methods>. Methods are sort of
like functions in that they have a name and parameters; but methods
look different, and are different, because you have to call them with a
syntax that has a class name or an object as a special argument. I'll
explain the syntax for method calls, and then later explain what they
all mean.
Some methods are meant to be called as B<class methods>, with the class
name (same as the module name) as a special argument. Class methods
look like this:
ClassName->methodname(parameter1, parameter2, ...)
ClassName->methodname() # if no parameters
ClassName->methodname # same as above
which you will sometimes see written:
methodname ClassName (parameter1, parameter2, ...)
methodname ClassName # if no parameters
Basically all class methods are for making new objects, and methods that
make objects are called "B<constructors>" (and the process of making them
is called "constructing" or "instantiating"). Constructor methods
typically have the name "new", or something including "new"
("new_from_file", etc.); but they can conceivably be named
anything -- DBI's constructor method is named "connect", for example.
The object that a constructor method returns is
typically captured in a scalar variable:
$object = ClassName->new(param1, param2...);
Once you have an object (more later on exactly what that is), you can
use the other kind of method call syntax, the syntax for B<object method>
calls. Calling object methods is just like class methods, except
that instead of the ClassName as the special argument,
you use an expression that yeilds an "object". Usually this is
just a scalar variable that you earlier captured the
output of the constructor in. Object method calls look like this:
$object->methodname(parameter1, parameter2, ...);
$object->methodname() # if no parameters
$object->methodname # same as above
which is occasionally written as:
methodname $object (parameter1, parameter2, ...)
methodname $object # if no parameters
Examples of method calls are:
my $session1 = Net::FTP->new("ftp.myhost.com");
# Calls a class method "new", from class Net::FTP,
# with the single parameter "ftp.myhost.com",
# and saves the return value (which is, as usual,
# an object), in $session1.
# Could also be written:
# new Net::FTP('ftp.myhost.com')
$session1->login("sburke","aoeuaoeu")
|| die "failed to login!\n";
# calling the object method "login"
print "Dir:\n", $session1->dir(), "\n";
$session1->quit;
# same as $session1->quit()
print "Done\n";
exit;
Incidentally, I suggest always using the syntaxes with parentheses and
"->" in them,
=over
Footnote: the character-pair "->" is supposed to look like an
arrow, not "negative greater-than"!
=back
and avoiding the syntaxes that start out "methodname $object" or
"methodname ModuleName". When everything's going right, they all mean
the same thing as the "->" variants, but the syntax with "->" is more
visually distinct from function calls, as well as being immune to some
kinds of rare but puzzling ambiguities that can arise when you're trying
to call methods that have the same name as subroutines you've defined.
But, syntactic alternatives aside, all this talk of constructing objects
and object methods begs the question -- what I<is> an object? There are
several angles to this question that the rest of this article will
answer in turn: what can you do with objects? what's in an object?
what's an object value? and why do some modules use objects at all?
=head2 What Can You Do with Objects?
You've seen that you can make objects, and call object methods with
them. But what are object methods for? The answer depends on the class:
A Net::FTP object represents a session between your computer and an FTP
server. So the methods you call on a Net::FTP object are for doing
whatever you'd need to do across an FTP connection. You make the
session and log in:
my $session = Net::FTP->new('ftp.aol.com');
die "Couldn't connect!" unless defined $session;
# The class method call to "new" will return
# the new object if it goes OK, otherwise it
# will return undef.
$session->login('sburke', 'p@ssw3rD')
|| die "Did I change my password again?";
# The object method "login" will give a true
# return value if actually logs in, otherwise
# it'll return false.
You can use the session object to change directory on that session:
$session->cwd("/home/sburke/public_html")
|| die "Hey, that was REALLY supposed to work!";
# if the cwd fails, it'll return false
...get files from the machine at the other end of the session...
foreach my $f ('log_report_ua.txt', 'log_report_dom.txt',
'log_report_browsers.txt')
{
$session->get($f) || warn "Getting $f failed!"
};
...and plenty else, ending finally with closing the connection:
$session->quit();
In short, object methods are for doing things related to (or with)
whatever the object represents. For FTP sessions, it's about sending
commands to the server at the other end of the connection, and that's
about it -- there, methods are for doing something to the world outside
the object, and the objects is just something that specifies what bit
of the world (well, what FTP session) to act upon.
With most other classes, however, the object itself stores some kind of
information, and it typically makes no sense to do things with such an
object without considering the data that's in the object.
=head2 What's I<in> an Object?
An object is (with rare exceptions) a data structure containing a
bunch of attributes, each of which has a value, as well as a name
that you use when you
read or set the attribute's value. Some of the object's attributes are
private, meaning you'll never see them documented because they're not
for you to read or write; but most of the object's documented attributes
are at least readable, and usually writeable, by you. Net::FTP objects
are a bit thin on attributes, so we'll use objects from the class
Business::US_Amort for this example. Business::US_Amort is a very
simple class (available from CPAN) that I wrote for making calculations
to do with loans (specifically, amortization, using US-style
algorithms).
An object of the class Business::US_Amort represents a loan with
particular parameters, i.e., attributes. The most basic attributes of a
"loan object" are its interest rate, its principal (how much money it's
for), and it's term (how long it'll take to repay). You need to set
these attributes before anything else can be done with the object. The
way to get at those attributes for loan objects is just like the
way to get at attributes for any class's objects: through accessors.
An B<accessor> is simply any method that accesses (whether reading or
writing, AKA getting or putting) some attribute in the given object.
Moreover, accessors are the B<only> way that you can change
an object's attributes. (If a module's documentation wants you to
know about any other way, it'll tell you.)
Usually, for simplicity's sake, an accessor is named after the attribute
it reads or writes. With Business::US_Amort objects, the accessors you
need to use first are C<principal>, C<interest_rate>, and C<term>.
Then, with at least those attributes set, you can call the C<run> method
to figure out several things about the loan. Then you can call various
accessors, like C<total_paid_toward_interest>, to read the results:
use Business::US_Amort;
my $loan = Business::US_Amort->new;
# Set the necessary attributes:
$loan->principal(123654);
$loan->interest_rate(9.25);
$loan->term(20); # twenty years
# NOW we know enough to calculate:
$loan->run;
# And see what came of that:
print
"Total paid toward interest: A WHOPPING ",
$loan->total_paid_interest, "!!\n";
This illustrates a convention that's common with accessors: calling the
accessor with no arguments (as with $loan->total_paid_interest) usually
means to read the value of that attribute, but providing a value (as
with $loan->term(20)) means you want that attribute to be set to that
value. This stands to reason: why would you be providing a value, if
not to set the attribute to that value?
Although a loan's term, principal, and interest rates are all single
numeric values, an objects values can any kind of scalar, or an array,
or even a hash. Moreover, an attribute's value(s) can be objects
themselves. For example, consider MIDI files (as I wrote about in
TPJ#13): a MIDI file usually consists of several tracks. A MIDI file is
complex enough to merit being an object with attributes like its overall
tempo, the file-format variant it's in, and the list of instrument
tracks in the file. But tracks themselves are complex enough to be
objects too, with attributes like their track-type, a list of MIDI
commands if they're a MIDI track, or raw data if they're not. So I
ended up writing the MIDI modules so that the "tracks" attribute of a
MIDI::Opus object is an array of objects from the class MIDI::Track.
This may seem like a runaround -- you ask what's in one object, and get
I<another> object, or several! But in this case, it exactly reflects
what the module is for -- MIDI files contain MIDI tracks, which then
contain data.
=head2 What is an Object Value?
When you call a constructor like Net::FTP->new(I<hostname>), you get
back an object value, a value you can later use, in combination with a
method name, to call object methods.
Now, so far we've been pretending, in the above examples, that the
variables $session or $loan I<are> the objects you're dealing with.
This idea is innocuous up to a point, but it's really a misconception
that will, at best, limit you in what you know how to do. The reality
is not that the variables $session or $query are objects; it's a little
more indirect -- they I<hold> values that symbolize objects. The kind of
value that $session or $query hold is what I'm calling an object value.
To understand what kind of value this is, first think about the other
kinds of scalar values you know about: The first two scalar values you
probably ever ran into in Perl are B<numbers> and B<strings>, which you
learned (or just assumed) will usually turn into each other on demand;
that is, the three-character string "2.5" can become the quantity two
and a half, and vice versa. Then, especially if you started using
C<perl -w> early on, you learned about the B<undefined value>, which can
turn into 0 if you treat it as a number, or the empty-string if you
treat it as a string.
=over
Footnote: You may I<also> have been learning about references, in which
case you're ready to hear that object values are just a kind of
reference, except that they reflect the class that created thing they point
to, instead of merely being a plain old array reference, hash reference,
etc. I<If> this makes makes sense to you, and you want to know more
about how objects are implemented in Perl, have a look at the
C<perltoot> man page.
=back
And now you're learning about B<object values>. An object value is a
value that points to a data structure somewhere in memory, which is
where all the attributes for this object are stored. That data
structure as a whole belongs to a class (probably the one you named in
the constructor method, like ClassName->new), so that the object value
can be used as part of object method calls.
If you want to actually I<see> what an object value is, you might try
just saying "print $object". That'll get you something like this:
Net::FTP=GLOB(0x20154240)
or
Business::US_Amort=HASH(0x15424020)
That's not very helpful if you wanted to really get at the object's
insides, but that's because the object value is only a symbol for the
object. This may all sound very abstruse and metaphysical, so a
real-world allegory might be very helpful:
=over
You get an advertisement in the mail saying that you have been
(im)personally selected to have the rare privilege of applying for a
credit card. For whatever reason, I<this> offer sounds good to you, so you
fill out the form and mail it back to the credit card company. They
gleefully approve the application and create your account, and send you
a card with a number on it.
Now, you can do things with the number on that card -- clerks at stores
can ring up things you want to buy, and charge your account by keying in
the number on the card. You can pay for things you order online by
punching in the card number as part of your online order. You can pay
off part of the account by sending the credit card people some of your
money (well, a check) with some note (usually the pre-printed slip)
that has the card number for the account you want to pay toward. And you
should be able to call the credit card company's computer and ask it
things about the card, like its balance, its credit limit, its APR, and
maybe an itemization of recent purchases ad payments.
Now, what you're I<really> doing is manipulating a credit card
I<account>, a completely abstract entity with some data attached to it
(balance, APR, etc). But for ease of access, you have a credit card
I<number> that is a symbol for that account. Now, that symbol is just a
bunch of digits, and the number is effectively meaningless and useless
in and of itself -- but in the appropriate context, it's understood to
I<mean> the credit card account you're accessing.
=back
This is exactly the relationship between objects and object values, and
from this analogy, several facts about object values are a bit more
explicable:
* An object value does nothing in and of itself, but it's useful when
you use it in the context of an $object->method call, the same way that
a card number is useful in the context of some operation dealing with a
card account.
Moreover, several copies of the same object value all refer to the same
object, the same way that making several copies of your card number
won't change the fact that they all still refer to the same single
account (this is true whether you're "copying" the number by just
writing it down on different slips of paper, or whether you go to the
trouble of forging exact replicas of your own plastic credit card). That's
why this:
$x = Net::FTP->new("ftp.aol.com");
$x->login("sburke", "aoeuaoeu");
does the same thing as this:
$x = Net::FTP->new("ftp.aol.com");
$y = $x;
$z = $y;
$z->login("sburke", "aoeuaoeu");
That is, $z and $y and $x are three different I<slots> for values,
but what's in those slots are all object values pointing to the same
object -- you don't have three different FTP connections, just three
variables with values pointing to the some single FTP connection.
* You can't tell much of anything about the object just by looking at
the object value, any more than you can see your credit account balance
by holding the plastic card up to the light, or by adding up the digits
in your credit card number.
* You can't just make up your own object values and have them work --
they can come only from constructor methods of the appropriate class.
Similarly, you get a credit card number I<only> by having a bank approve
your application for a credit card account -- at which point I<they>
let I<you> know what the number of your new card is.
Now, there's even more to the fact that you can't just make up your own
object value: even though you can print an object value and get a string
like "Net::FTP=GLOB(0x20154240)", that string is just a
I<representation> of an object value.
Internally, an object value has a basically different type from a
string, or a number, or the undefined value -- if $x holds a real
string, then that value's slot in memory says "this is a value of type
I<string>, and its characters are...", whereas if it's an object value,
the value's slot in memory says, "this is a value of type I<reference>,
and the location in memory that it points to is..." (and by looking at
what's at that location, Perl can tell the class of what's there).
Perl programmers typically don't have to think about all these details
of Perl's internals. Many other languages force you to be more
conscious of the differences between all of these (and also between
types of numbers, which are stored differently depending on their size
and whether they have fractional parts). But Perl does its best to
hide the different types of scalars from you -- it turns numbers into
strings and back as needed, and takes the string or number
representation of undef or of object values as needed. However, you
can't go from a string representation of an object value, back to an
object value. And that's why this doesn't work:
$x = Net::FTP->new('ftp.aol.com');
$y = Net::FTP->new('ftp.netcom.com');
$z = Net::FTP->new('ftp.qualcomm.com');
$all = join(' ', $x,$y,$z); # !!!
...later...
($aol, $netcom, $qualcomm) = split(' ', $all); # !!!
$aol->login("sburke", "aoeuaoeu");
$netcom->login("sburke", "qjkxqjkx");
$qualcomm->login("smb", "dhtndhtn");
This fails because $aol ends up holding merely the B<string representation>
of the object value from $x, not the object value itself -- when
C<join> tried to join the characters of the "strings" $x, $y, and $z,
Perl saw that they weren't strings at all, so it gave C<join> their
string representations.
Unfortunately, this distinction between object values and their string
representations doesn't really fit into the analogy of credit card
numbers, because credit card numbers really I<are> numbers -- even
thought they don't express any meaningful quantity, if you stored them
in a database as a quantity (as opposed to just an ASCII string),
that wouldn't stop them from being valid as credit card numbers.
This may seem rather academic, but there's there's two common mistakes
programmers new to objects often make, which make sense only in terms of
the distinction between object values and their string representations:
The first common error involves forgetting (or never having known in the
first place) that when you go to use a value as a hash key, Perl uses
the string representation of that value. When you want to use the
numeric value two and a half as a key, Perl turns it into the
three-character string "2.5". But if you then want to use that string
as a number, Perl will treat it as meaning two and a half, so you're
usually none the wiser that Perl converted the number to a string and
back. But recall that Perl can't turn strings back into objects -- so
if you tried to use a Net::FTP object value as a hash key, Perl actually
used its string representation, like "Net::FTP=GLOB(0x20154240)", but
that string is unusable as an object value. (Incidentally, there's
a module Tie::RefHash that implements hashes that I<do> let you use
real object-values as keys.)
The second common error with object values is in
trying to save an object value to disk (whether printing it to a
file, or storing it in a conventional database file). All you'll get is the
string, which will be useless.
When you want to save an object and restore it later, you may find that
the object's class already provides a method specifically for this. For
example, MIDI::Opus provides methods for writing an object to disk as a
standard MIDI file. The file can later be read back into memory by
a MIDI::Opus constructor method, which will return a new MIDI::Opus
object representing whatever file you tell it to read into memory.
Similar methods are available with, for example, classes that
manipulate graphic images and can save them to files, which can be read
back later.
But some classes, like Business::US_Amort, provide no such methods for
storing an object in a file. When this is the case, you can try
using any of the Data::Dumper, Storable, or FreezeThaw modules. Using
these will be unproblematic for objects of most classes, but it may run
into limitations with others. For example, a Business::US_Amort
object can be turned into a string with Data::Dumper, and that string
written to a file. When it's restored later, its attributes will be
accessible as normal. But in the unlikely case that the loan object was
saved in mid-calculation, the calculation may not be resumable. This is
because of the way that that I<particular> class does its calculations,
but similar limitations may occur with objects from other classses.
But often, even I<wanting> to save an object is basically wrong -- what would
saving an ftp I<session> even mean? Saving the hostname, username, and
password? current directory on both machines? the local TCP/IP port
number? In the case of "saving" a Net::FTP object, you're better off
just saving whatever details you actually need for your own purposes,
so that you can make a new object later and just set those values for it.
=head2 So Why Do Some Modules Use Objects?
All these details of using objects are definitely enough to make you
wonder -- is it worth the bother? If you're a module author, writing
your module with an object-oriented interface restricts the audience of
potential users to those who understand the basic concepts of objects
and object values, as well as Perl's syntax for calling methods. Why
complicate things by having an object-oriented interface?
A somewhat esoteric answer is that a module has an object-oriented
interface because the module's insides are written in an
object-oriented style. This article is about the basics of
object-oriented I<interfaces>, and it'd be going far afield to explain
what object-oriented I<design> is. But the short story is that
object-oriented design is just one way of attacking messy problems.
It's a way that many programmers find very helpful (and which others
happen to find to be far more of a hassle than it's worth,
incidentally), and it just happens to show up for you, the module user,
as merely the style of interface.
But a simpler answer is that a functional interface is sometimes a
hindrance, because it limits the number of things you can do at once --
limiting it, in fact, to one. For many problems that some modules are
meant to solve, doing without an object-oriented interface would be like
wishing that Perl didn't use filehandles. The ideas are rather simpler
-- just imagine that Perl let you access files, but I<only> one at a
time, with code like:
open("foo.txt") || die "Can't open foo.txt: $!";
while(readline) {
print $_ if /bar/;
}
close;
That hypothetical kind of Perl would be simpler, by doing without
filehandles. But you'd be out of luck if you wanted to read from
one file while reading from another, or read from two and print to a
third.
In the same way, a functional FTP module would be fine for just
uploading files to one server at a time, but it wouldn't allow you to
easily write programs that make need to use I<several> simultaneous
sessions (like "look at server A and server B, and if A has a file
called X.dat, then download it locally and then upload it to server B --
except if B has a file called Y.dat, in which case do it the other way
around").
Some kinds of problems that modules solve just lend themselves to an
object-oriented interface. For those kinds of tasks, a functional
interface would be more familiar, but less powerful. Learning to use
object-oriented modules' interfaces does require becoming comfortable
with the concepts from this article. But in the end it will allow you
to use a broader range of modules and, with them, to write programs
that can do more.
B<[end body of article]>
=head2 [Author Credit]
Sean M. Burke has contributed several modules to CPAN, about half of
them object-oriented.
[The next section should be in a greybox:]
=head2 The Gory Details
For sake of clarity of explanation, I had to oversimplify some of the
facts about objects. Here's a few of the gorier details:
* Every example I gave of a constructor was a class method. But object
methods can be constructors, too, if the class was written to work that
way: $new = $old->copy, $node_y = $node_x->new_subnode, or the like.
* I've given the impression that there's two kinds of methods: object
methods and class methods. In fact, the same method can be both,
because it's not the kind of method it is, but the kind of calls it's
written to accept -- calls that pass an object, or calls that pass a
class-name.
* The term "object value" isn't something you'll find used much anywhere
else. It's just my shorthand for what would properly be called an
"object reference" or "reference to a blessed item". In fact, people
usually say "object" when they properly mean a reference to that object.
* I mentioned creating objects with I<con>structors, but I didn't
mention destroying them with I<de>structor -- a destructor is a kind of
method that you call to tidy up the object once you're done with it, and
want it to neatly go away (close connections, delete temporary files,
free up memory, etc). But because of the way Perl handles memory,
most modules won't require the user to know about destructors.
* I said that class method syntax has to have the class name, as in
$session = B<Net::FTP>->new($host). Actually, you can instead use any
expression that returns a class name: $ftp_class = 'Net::FTP'; $session
= B<$ftp_class>->new($host). Moreover, instead of the method name for
object- or class-method calls, you can use a scalar holding the method
name: $foo->B<$method>($host). But, in practice, these syntaxes are
rarely useful.
And finally, to learn about objects from the perspective of writing
your own classes, see the C<perltoot> documentation,
or Damian Conway's exhaustive and clear book I<Object Oriented Perl>
(Manning Publications 1999, ISBN 1-884777-79-1).
=head1 BACK
Return to the L<HTML::Tree|HTML::Tree> docs.
=cut

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,714 @@
#Time-stamp: "2001-03-10 23:19:11 MST" -*-Text-*-
# This document contains text in Perl "POD" format.
# Use a POD viewer like perldoc or perlman to render it.
=head1 NAME
HTML::Tree::Scanning -- article: "Scanning HTML"
=head1 SYNOPSIS
# This an article, not a module.
=head1 DESCRIPTION
The following article by Sean M. Burke first appeared in I<The Perl
Journal> #19 and is copyright 2000 The Perl Journal. It appears
courtesy of Jon Orwant and The Perl Journal. This document may be
distributed under the same terms as Perl itself.
(Note that this is discussed in chapters 6 through 10 of the
book I<Perl and LWP> L<http://lwp.interglacial.com/> which
was written after the following documentation, and which is
available free online.)
=head1 Scanning HTML
-- Sean M. Burke
In I<The Perl Journal> issue 17, Ken MacFarlane's article "Parsing
HTML with HTML::Parser" describes how the HTML::Parser module scans
HTML source as a stream of start-tags, end-tags, text, comments, etc.
In TPJ #18, my "Trees" article kicked around the idea of tree-shaped
data structures. Now I'll try to tie it together, in a discussion of
HTML trees.
The CPAN module HTML::TreeBuilder takes the
tags that HTML::Parser picks out, and builds a parse tree -- a
tree-shaped network of objects...
=over
Footnote:
And if you need a quick explanation of objects, see my TPJ17 article "A
User's View of Object-Oriented Modules"; or go whole hog and get Damian
Conway's excellent book I<Object-Oriented Perl>, from Manning
Publications.
=back
...representing the structured content of the HTML document. And once
the document is parsed as a tree, you'll find the common tasks
of extracting data from that HTML document/tree to be quite
straightforward.
=head2 HTML::Parser, HTML::TreeBuilder, and HTML::Element
You use HTML::TreeBuilder to make a parse tree out of an HTML source
file, by simply saying:
use HTML::TreeBuilder;
my $tree = HTML::TreeBuilder->new();
$tree->parse_file('foo.html');
and then C<$tree> contains a parse tree built from the HTML source from
the file "foo.html". The way this parse tree is represented is with a
network of objects -- C<$tree> is the root, an element with tag-name
"html", and its children typically include a "head" and "body" element,
and so on. Elements in the tree are objects of the class
HTML::Element.
So, if you take this source:
<html><head><title>Doc 1</title></head>
<body>
Stuff <hr> 2000-08-17
</body></html>
and feed it to HTML::TreeBuilder, it'll return a tree of objects that
looks like this:
html
/ \
head body
/ / | \
title "Stuff" hr "2000-08-17"
|
"Doc 1"
This is a pretty simple document, but if it were any more complex,
it'd be a bit hard to draw in that style, since it's sprawl left and
right. The same tree can be represented a bit more easily sideways,
with indenting:
. html
. head
. title
. "Doc 1"
. body
. "Stuff"
. hr
. "2000-08-17"
Either way expresses the same structure. In that structure, the root
node is an object of the class HTML::Element
=over
Footnote:
Well actually, the root is of the class HTML::TreeBuilder, but that's
just a subclass of HTML::Element, plus the few extra methods like
C<parse_file> that elaborate the tree
=back
, with the tag name "html", and with two children: an HTML::Element
object whose tag names are "head" and "body". And each of those
elements have children, and so on down. Not all elements (as we'll
call the objects of class HTML::Element) have children -- the "hr"
element doesn't. And note all nodes in the tree are elements -- the
text nodes ("Doc 1", "Stuff", and "2000-08-17") are just strings.
Objects of the class HTML::Element each have three noteworthy attributes:
=over
=item C<_tag> -- (best accessed as C<$e-E<gt>tag>)
this element's tag-name, lowercased (e.g., "em" for an "em" element).
=over
Footnote: Yes, this is misnamed. In proper SGML terminology, this is
instead called a "GI", short for "generic identifier"; and the term
"tag" is used for a token of SGML source that represents either
the start of an element (a start-tag like "<em lang='fr'>") or the end
of an element (an end-tag like "</em>". However, since more people
claim to have been abducted by aliens than to have ever seen the
SGML standard, and since both encounters typically involve a feeling of
"missing time", it's not surprising that the terminology of the SGML
standard is not closely followed.
=back
=item C<_parent> -- (best accessed as C<$e-E<gt>parent>)
the element that is C<$obj>'s parent, or undef if this element is the
root of its tree.
=item C<_content> -- (best accessed as C<$e-E<gt>content_list>)
the list of nodes (i.e., elements or text segments) that are C<$e>'s
children.
=back
Moreover, if an element object has any attributes in the SGML sense of
the word, then those are readable as C<$e-E<gt>attr('name')> -- for
example, with the object built from having parsed "E<lt>a
B<id='foo'>E<gt>barE<lt>/aE<gt>", C<$e-E<gt>attr('id')> will return
the string "foo". Moreover, C<$e-E<gt>tag> on that object returns the
string "a", C<$e-E<gt>content_list> returns a list consisting of just
the single scalar "bar", and C<$e-E<gt>parent> returns the object
that's this node's parent -- which may be, for example, a "p" element.
And that's all that there is to it -- you throw HTML
source at TreeBuilder, and it returns a tree built of HTML::Element
objects and some text strings.
However, what do you I<do> with a tree of objects? People code
information into HTML trees not for the fun of arranging elements, but
to represent the structure of specific text and images -- some text is
in this "li" element, some other text is in that heading, some
images are in that other table cell that has those attributes, and so on.
Now, it may happen that you're rendering that whole HTML tree into some
layout format. Or you could be trying to make some systematic change to
the HTML tree before dumping it out as HTML source again. But, in my
experience, by far the most common programming task that Perl
programmers face with HTML is in trying to extract some piece
of information from a larger document. Since that's so common (and
also since it involves concepts that are basic to more complex tasks),
that is what the rest of this article will be about.
=head2 Scanning HTML trees
Suppose you have a thousand HTML documents, each of them a press
release. They all start out:
[...lots of leading images and junk...]
<h1>ConGlomCo to Open New Corporate Office in Ougadougou</h1>
BAKERSFIELD, CA, 2000-04-24 -- ConGlomCo's vice president in charge
of world conquest, Rock Feldspar, announced today the opening of a
new office in Ougadougou, the capital city of Burkino Faso, gateway
to the bustling "Silicon Sahara" of Africa...
[...etc...]
...and what you've got to do is, for each document, copy whatever text
is in the "h1" element, so that you can, for example, make a table of
contents of it. Now, there are three ways to do this:
=over
=item * You can just use a regexp to scan the file for a text pattern.
For many very simple tasks, this will do fine. Many HTML documents are,
in practice, very consistently formatted as far as placement of
linebreaks and whitespace, so you could just get away with scanning the
file like so:
sub get_heading {
my $filename = $_[0];
local *HTML;
open(HTML, $filename)
or die "Couldn't open $filename);
my $heading;
Line:
while(<HTML>) {
if( m{<h1>(.*?)</h1>}i ) { # match it!
$heading = $1;
last Line;
}
}
close(HTML);
warn "No heading in $filename?"
unless defined $heading;
return $heading;
}
This is quick and fast, but awfully fragile -- if there's a newline in
the middle of a heading's text, it won't match the above regexp, and
you'll get an error. The regexp will also fail if the "h1" element's
start-tag has any attributes. If you have to adapt your code to fit
more kinds of start-tags, you'll end up basically reinventing part of
HTML::Parser, at which point you should probably just stop, and use
HTML::Parser itself:
=item * You can use HTML::Parser to scan the file for an "h1" start-tag
token, then capture all the text tokens until the "h1" close-tag. This
approach is extensively covered in the Ken MacFarlane's TPJ17 article
"Parsing HTML with HTML::Parser". (A variant of this approach is to use
HTML::TokeParser, which presents a different and rather handier
interface to the tokens that HTML::Parser picks out.)
Using HTML::Parser is less fragile than our first approach, since it's
not sensitive to the exact internal formatting of the start-tag (much
less whether it's split across two lines). However, when you need more
information about the context of the "h1" element, or if you're having
to deal with any of the tricky bits of HTML, such as parsing of tables,
you'll find out the flat list of tokens that HTML::Parser returns
isn't immediately useful. To get something useful out of those tokens,
you'll need to write code that knows some things about what elements
take no content (as with "hr" elements), and that a "</p>" end-tags
are omissible, so a "<p>" will end any currently
open paragraph -- and you're well on your way to pointlessly
reinventing much of the code in HTML::TreeBuilder
=over
Footnote:
And, as the person who last rewrote that module, I can attest that it
wasn't terribly easy to get right! Never underestimate the perversity
of people coding HTML.
=back
, at which point you should probably just stop, and use
HTML::TreeBuilder itself:
=item * You can use HTML::Treebuilder, and scan the tree of element
objects that you get back.
=back
The last approach, using HTML::TreeBuilder, is the diametric opposite of
first approach: The first approach involves just elementary Perl and one
regexp, whereas the TreeBuilder approach involves being at home with
the concept of tree-shaped data structures and modules with
object-oriented interfaces, as well as with the particular interfaces
that HTML::TreeBuilder and HTML::Element provide.
However, what the TreeBuilder approach has going for it is that it's
the most robust, because it involves dealing with HTML in its "native"
format -- it deals with the tree structure that HTML code represents,
without any consideration of how the source is coded and with what
tags omitted.
So, to extract the text from the "h1" elements of an HTML document:
sub get_heading {
my $tree = HTML::TreeBuilder->new;
$tree->parse_file($_[0]); # !
my $heading;
my $h1 = $tree->look_down('_tag', 'h1'); # !
if($h1) {
$heading = $h1->as_text; # !
} else {
warn "No heading in $_[0]?";
}
$tree->delete; # clear memory!
return $heading;
}
This uses some unfamiliar methods that need explaining. The
C<parse_file> method that we've seen before, builds a tree based on
source from the file given. The C<delete> method is for marking a
tree's contents as available for garbage collection, when you're done
with the tree. The C<as_text> method returns a string that contains
all the text bits that are children (or otherwise descendants) of the
given node -- to get the text content of the C<$h1> object, we could
just say:
$heading = join '', $h1->content_list;
but that will work only if we're sure that the "h1" element's children
will be only text bits -- if the document contained:
<h1>Local Man Sees <cite>Blade</cite> Again</h1>
then the sub-tree would be:
. h1
. "Local Man Sees "
. cite
. "Blade"
. " Again'
so C<join '', $h1-E<gt>content_list> will be something like:
Local Man Sees HTML::Element=HASH(0x15424040) Again
whereas C<$h1-E<gt>as_text> would yield:
Local Man Sees Blade Again
and depending on what you're doing with the heading text, you might
want the C<as_HTML> method instead. It returns the (sub)tree
represented as HTML source. C<$h1-E<gt>as_HTML> would yield:
<h1>Local Man Sees <cite>Blade</cite> Again</h1>
However, if you wanted the contents of C<$h1> as HTML, but not the
C<$h1> itself, you could say:
join '',
map(
ref($_) ? $_->as_HTML : $_,
$h1->content_list
)
This C<map> iterates over the nodes in C<$h1>'s list of children; and
for each node that's just a text bit (as "Local Man Sees " is), it just
passes through that string value, and for each node that's an actual
object (causing C<ref> to be true), C<as_HTML> will used instead of the
string value of the object itself (which would be something quite
useless, as most object values are). So that C<as_HTML> for the "cite"
element will be the string "<cite>BladeE<lt>/cite>". And then,
finally, C<join> just puts into one string all the strings that the
C<map> returns.
Last but not least, the most important method in our C<get_heading> sub
is the C<look_down> method. This method looks down at the subtree
starting at the given object (C<$h1>), looking for elements that meet
criteria you provide.
The criteria are specified in the method's argument list. Each
criterion can consist of two scalars, a key and a value, which express
that you want elements that have that attribute (like "_tag", or
"src") with the given value ("h1"); or the criterion can be a
reference to a subroutine that, when called on the given element,
returns true if that is a node you're looking for. If you specify
several criteria, then that's taken to mean that you want all the
elements that each satisfy I<all> the criteria. (In other words,
there's an "implicit AND".)
And finally, there's a bit of an optimization -- if you call the
C<look_down> method in a scalar context, you get just the I<first> node
(or undef if none) -- and, in fact, once C<look_down> finds that first
matching element, it doesn't bother looking any further.
So the example:
$h1 = $tree->look_down('_tag', 'h1');
returns the first element at-or-under C<$tree> whose C<"_tag">
attribute has the value C<"h1">.
=head2 Complex Criteria in Tree Scanning
Now, the above C<look_down> code looks like a lot of bother, with
barely more benefit than just grepping the file! But consider if your
criteria were more complicated -- suppose you found that some of the
press releases that you were scanning had several "h1" elements,
possibly before or after the one you actually want. For example:
<h1><center>Visit Our Corporate Partner
<br><a href="/dyna/clickthru"
><img src="/dyna/vend_ad"></a>
</center></h1>
<h1><center>ConGlomCo President Schreck to Visit Regional HQ
<br><a href="/photos/Schreck_visit_large.jpg"
><img src="/photos/Schreck_visit.jpg"></a>
</center></h1>
Here, you want to ignore the first "h1" element because it contains an
ad, and you want the text from the second "h1". The problem is in
formalizing the way you know that it's an ad. Since ad banners are
always entreating you to "visit" the sponsoring site, you could exclude
"h1" elements that contain the word "visit" under them:
my $real_h1 = $tree->look_down(
'_tag', 'h1',
sub {
$_[0]->as_text !~ m/\bvisit/i
}
);
The first criterion looks for "h1" elements, and the second criterion
limits those to only the ones whose text content doesn't match
C<m/\bvisit/>. But unfortunately, that won't work for our example,
since the second "h1" mentions "ConGlomCo President Schreck to
I<Visit> Regional HQ".
Instead you could try looking for the first "h1" element that
doesn't contain an image:
my $real_h1 = $tree->look_down(
'_tag', 'h1',
sub {
not $_[0]->look_down('_tag', 'img')
}
);
This criterion sub might seem a bit odd, since it calls C<look_down>
as part of a larger C<look_down> operation, but that's fine. Note that
when considered as a boolean value, a C<look_down> in a scalar context
value returns false (specifically, undef) if there's no matching element
at or under the given element; and it returns the first matching
element (which, being a reference and object, is always a true value),
if any matches. So, here,
sub {
not $_[0]->look_down('_tag', 'img')
}
means "return true only if this element has no 'img' element as
descendants (and isn't an 'img' element itself)."
This correctly filters out the first "h1" that contains the ad, but it
also incorrectly filters out the second "h1" that contains a
non-advertisement photo besides the headline text you want.
There clearly are detectable differences between the first and second
"h1" elements -- the only second one contains the string "Schreck", and
we could just test for that:
my $real_h1 = $tree->look_down(
'_tag', 'h1',
sub {
$_[0]->as_text =~ m{Schreck}
}
);
And that works fine for this one example, but unless all thousand of
your press releases have "Schreck" in the headline, that's just not a
general solution. However, if all the ads-in-"h1"s that you want to
exclude involve a link whose URL involves "/dyna/", then you can use
that:
my $real_h1 = $tree->look_down(
'_tag', 'h1',
sub {
my $link = $_[0]->look_down('_tag','a');
return 1 unless $link;
# no link means it's fine
return 0 if $link->attr('href') =~ m{/dyna/};
# a link to there is bad
return 1; # otherwise okay
}
);
Or you can look at it another way and say that you want the first "h1"
element that either contains no images, or else whose image has a "src"
attribute whose value contains "/photos/":
my $real_h1 = $tree->look_down(
'_tag', 'h1',
sub {
my $img = $_[0]->look_down('_tag','img');
return 1 unless $img;
# no image means it's fine
return 1 if $img->attr('src') =~ m{/photos/};
# good if a photo
return 0; # otherwise bad
}
);
Recall that this use of C<look_down> in a scalar context means to return
the first element at or under C<$tree> that matches all the criteria.
But if you notice that you can formulate criteria that'll match several
possible "h1" elements, some of which may be bogus but the I<last> one
of which is always the one you want, then you can use C<look_down> in a
list context, and just use the last element of that list:
my @h1s = $tree->look_down(
'_tag', 'h1',
...maybe more criteria...
);
die "What, no h1s here?" unless @h1s;
my $real_h1 = $h1s[-1]; # last or only
=head2 A Case Study: Scanning Yahoo News's HTML
The above (somewhat contrived) case involves extracting data from a
bunch of pre-existing HTML files. In that sort of situation, if your
code works for all the files, then you know that the code I<works> --
since the data it's meant to handle won't go changing or growing; and,
typically, once you've used the program, you'll never need to use it
again.
The other kind of situation faced in many data extraction tasks is
where the program is used recurringly to handle new data -- such as
from ever-changing Web pages. As a real-world example of this,
consider a program that you could use (suppose it's crontabbed) to
extract headline-links from subsections of Yahoo News
(C<http://dailynews.yahoo.com/>).
Yahoo News has several subsections:
=over
=item http://dailynews.yahoo.com/h/tc/ for technology news
=item http://dailynews.yahoo.com/h/sc/ for science news
=item http://dailynews.yahoo.com/h/hl/ for health news
=item http://dailynews.yahoo.com/h/wl/ for world news
=item http://dailynews.yahoo.com/h/en/ for entertainment news
=back
and others. All of them are built on the same basic HTML template --
and a scarily complicated template it is, especially when you look at
it with an eye toward making up rules that will select where the real
headline-links are, while screening out all the links to other parts of
Yahoo, other news services, etc. You will need to puzzle
over the HTML source, and scrutinize the output of
C<$tree-E<gt>dump> on the parse tree of that HTML.
Sometimes the only way to pin down what you're after is by position in
the tree. For example, headlines of interest may be in the third
column of the second row of the second table element in a page:
my $table = ( $tree->look_down('_tag','table') )[1];
my $row2 = ( $table->look_down('_tag', 'tr' ) )[1];
my $col3 = ( $row2->look-down('_tag', 'td') )[2];
...then do things with $col3...
Or they may be all the links in a "p" element that has at least three
"br" elements as children:
my $p = $tree->look_down(
'_tag', 'p',
sub {
2 < grep { ref($_) and $_->tag eq 'br' }
$_[0]->content_list
}
);
@links = $p->look_down('_tag', 'a');
But almost always, you can get away with looking for properties of the
of the thing itself, rather than just looking for contexts. Now, if
you're lucky, the document you're looking through has clear semantic
tagging, such is as useful in CSS -- note the
class="headlinelink" bit here:
<a href="...long_news_url..." class="headlinelink">Elvis
seen in tortilla</a>
If you find anything like that, you could leap right in and select
links with:
@links = $tree->look_down('class','headlinelink');
Regrettably, your chances of seeing any sort of semantic markup
principles really being followed with actual HTML are pretty thin.
=over
Footnote:
In fact, your chances of finding a page that is simply free of HTML
errors are even thinner. And surprisingly, sites like Amazon or Yahoo
are typically worse as far as quality of code than personal sites
whose entire production cycle involves simply being saved and uploaded
from Netscape Composer.
=back
The code may be sort of "accidentally semantic", however -- for example,
in a set of pages I was scanning recently, I found that looking for
"td" elements with a "width" attribute value of "375" got me exactly
what I wanted. No-one designing that page ever conceived of
"width=375" as I<meaning> "this is a headline", but if you impute it
to mean that, it works.
An approach like this happens to work for the Yahoo News code, because
the headline-links are distinguished by the fact that they (and they
alone) contain a "b" element:
<a href="...long_news_url..."><b>Elvis seen in tortilla</b></a>
or, diagrammed as a part of the parse tree:
. a [href="...long_news_url..."]
. b
. "Elvis seen in tortilla"
A rule that matches these can be formalized as "look for any 'a'
element that has only one daughter node, which must be a 'b' element".
And this is what it looks like when cooked up as a C<look_down>
expression and prefaced with a bit of code that retrieves the text of
the given Yahoo News page and feeds it to TreeBuilder:
use strict;
use HTML::TreeBuilder 2.97;
use LWP::UserAgent;
sub get_headlines {
my $url = $_[0] || die "What URL?";
my $response = LWP::UserAgent->new->request(
HTTP::Request->new( GET => $url )
);
unless($response->is_success) {
warn "Couldn't get $url: ", $response->status_line, "\n";
return;
}
my $tree = HTML::TreeBuilder->new();
$tree->parse($response->content);
$tree->eof;
my @out;
foreach my $link (
$tree->look_down( # !
'_tag', 'a',
sub {
return unless $_[0]->attr('href');
my @c = $_[0]->content_list;
@c == 1 and ref $c[0] and $c[0]->tag eq 'b';
}
)
) {
push @out, [ $link->attr('href'), $link->as_text ];
}
warn "Odd, fewer than 6 stories in $url!" if @out < 6;
$tree->delete;
return @out;
}
...and add a bit of code to actually call that routine and display the
results...
foreach my $section (qw[tc sc hl wl en]) {
my @links = get_headlines(
"http://dailynews.yahoo.com/h/$section/"
);
print
$section, ": ", scalar(@links), " stories\n",
map((" ", $_->[0], " : ", $_->[1], "\n"), @links),
"\n";
}
And we've got our own headline-extractor service! This in and of
itself isn't no amazingly useful (since if you want to see the
headlines, you I<can> just look at the Yahoo News pages), but it could
easily be the basis for quite useful features like filtering the
headlines for matching certain keywords of interest to you.
Now, one of these days, Yahoo News will decide to change its HTML
template. When this happens, this will appear to the above program as
there being no links that meet the given criteria; or, less likely,
dozens of erroneous links will meet the criteria. In either case, the
criteria will have to be changed for the new template; they may just
need adjustment, or you may need to scrap them and start over.
=head2 I<Regardez, duvet!>
It's often quite a challenge to write criteria to match the desired
parts of an HTML parse tree. Very often you I<can> pull it off with a
simple C<$tree-E<gt>look_down('_tag', 'h1')>, but sometimes you do
have to keep adding and refining criteria, until you might end up with
complex filters like what I've shown in this article. The
benefit to learning how to deal with HTML parse trees is that one main
search tool, the C<look_down> method, can do most of the work, making
simple things easy, while still making hard things possible.
B<[end body of article]>
=head2 [Author Credit]
Sean M. Burke (C<sburke@cpan.org>) is the current maintainer of
C<HTML::TreeBuilder> and C<HTML::Element>, both originally by
Gisle Aas.
Sean adds: "I'd like to thank the folks who listened to me ramble
incessantly about HTML::TreeBuilder and HTML::Element at this year's Yet
Another Perl Conference and O'Reilly Open Source Software Convention."
=head1 BACK
Return to the L<HTML::Tree|HTML::Tree> docs.
=cut