576 lines
22 KiB
Perl
576 lines
22 KiB
Perl
# See the bottom of this file for the POD documentation. Search for the
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# string '=head'.
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#######################################################################
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#
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# Win32::API::Callback - Perl Win32 API Import Facility
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#
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# Author: Aldo Calpini <dada@perl.it>
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# Author: Daniel Dragan <bulkdd@cpan.org>
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# Maintainer: Cosimo Streppone <cosimo@cpan.org>
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#
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#######################################################################
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package Win32::API::Callback;
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use strict;
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use warnings;
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use vars qw( $VERSION $Stage2FuncPtrPkd );
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$VERSION = '0.84';
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#require XSLoader; # to dynuhlode the module. #already loaded by Win32::API
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#use Data::Dumper;
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use Win32::API qw ( WriteMemory ) ;
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BEGIN {
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#there is supposed to be 64 bit IVs on 32 bit perl compatibility here
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#but it is untested
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*IVSIZE = *Win32::API::IVSIZE;
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#what kind of stack processing/calling convention/machine code we needed
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eval "sub ISX64 () { ".(Win32::API::PTRSIZE() == 8 ? 1 : 0)." }";
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eval 'sub OPV () {'.$].'}';
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sub OPV();
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sub CONTEXT_XMM0();
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sub CONTEXT_RAX();
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*IsBadStringPtr = *Win32::API::IsBadStringPtr;
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sub PTRSIZE ();
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*PTRSIZE = *Win32::API::PTRSIZE;
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sub PTRLET ();
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*PTRLET = *Win32::API::Type::pointer_pack_type;
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if(OPV <= 5.008000){ #don't have unpackstring in C
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eval('sub _CallUnpack {return unpack($_[0], $_[1]);}');
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}
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*DEBUGCONST = *Win32::API::DEBUGCONST;
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*DEBUG = *Win32::API::DEBUG;
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}
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#######################################################################
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# dynamically load in the API extension module.
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#
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XSLoader::load 'Win32::API::Callback', $VERSION;
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#######################################################################
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# PUBLIC METHODS
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#
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sub new {
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my ($class, $proc, $in, $out, $callconvention) = @_;
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my $self = bless {}, $class; #about croak/die safety, can safely bless here,
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#a ::Callback has no DESTROY, it has no resources to release, there is a HeapBlock obj
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#stored in the ::Callback hash, but the HeapBlock destroys on its own
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# printf "(PM)Callback::new: got proc='%s', in='%s', out='%s'\n", $proc, $in, $out;
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$self->{intypes} = []; #XS requires this, do not remove
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if (ref($in) eq 'ARRAY') {
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foreach (@$in) {
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push(@{$self->{intypes}}, $_);
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}
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}
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else {
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my @in = split '', $in;
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foreach (@in) {
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push(@{$self->{intypes}}, $_);
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}
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}
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$self->{inbytes} = 0;
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foreach(@{$self->{intypes}}){ #calc how long the c stack is
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if($_ eq 'Q' or $_ eq 'q' or $_ eq 'D' or $_ eq 'd'){
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$self->{inbytes} += 8; #always 8
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}
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else{
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$self->{inbytes} += PTRSIZE; #4 or 8
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}
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}
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$self->{outtype} = $out;
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$self->{out} = Win32::API->type_to_num($out);
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$self->{sub} = $proc;
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$self->{cdecl} = Win32::API::calltype_to_num($callconvention);
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DEBUG "(PM)Callback::new: calling CallbackCreate($self)...\n" if DEBUGCONST;
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my $hproc = MakeCB($self);
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DEBUG "(PM)Callback::new: hproc=$hproc\n" if DEBUGCONST;
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$self->{code} = $hproc;
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#### cast the spell
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return $self;
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}
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sub MakeStruct {
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my ($self, $n, $addr) = @_;
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DEBUG "(PM)Win32::API::Callback::MakeStruct: got self='$self'\n" if DEBUGCONST;
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my $struct = Win32::API::Struct->new($self->{intypes}->[$n]);
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$struct->FromMemory($addr);
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return $struct;
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}
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#this was rewritten in XS, and is broken b/c it doesn't work on 32bit Perl with Quads
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#sub MakeParamArr { #on x64, never do "$i++; $packedparam .= $arr->[$i];"
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# #on x86, structs and over word size params appears on the stack,
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# #on x64 anything over the size of a "word" is passed by pointer
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# #nothing takes more than 8 bytes per parameter on x64
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# #there is no way to formally specify a pass by copy struct in ::Callback
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# #this only matters on x86, a work around is a bunch of N/I parameters,
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# #repack them as Js, then concat them, and you have the original pass by copy
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# #x86 struct
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# my ($self, $arr) = @_;
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# my ($i, @pass_arr) = (0);
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# for(@{$self->{intypes}}){ #elements of intypes are not 1 to 1 with stack params
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# my ($typeletter, $packedparam, $finalParam, $unpackletter) = ($_, $arr->[$i]);
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#
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# #structs don't work, this is broken code from old version
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# #$self->{intypes} is letters types not C prototype params
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# #C prototype support would have to exist for MakeStruct to work
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# if( $typeletter eq 'S' || $typeletter eq 's'){
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# die "Win32::API::Callback::MakeParamArr type letter \"S\" and struct support not implemented";
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# #push(@pass_arr, MakeStruct($self, $i, $packedparam));
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# }elsif($typeletter eq 'I'){
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# $unpackletter = 'I', goto UNPACK;
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# }elsif($typeletter eq 'i'){
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# $unpackletter = 'i', goto UNPACK;
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# }elsif($typeletter eq 'f' || $typeletter eq 'F'){
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# $unpackletter = 'f', goto UNPACK;
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# }
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# elsif($typeletter eq 'd' || $typeletter eq 'D'){
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# if(IVSIZE == 4){ #need more data, 32 bit machine
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# $packedparam .= $arr->[++$i];
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# }
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# $unpackletter = 'd', goto UNPACK;
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# }
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# elsif($typeletter eq 'N' || $typeletter eq 'L' #on x64, J is 8 bytes
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# || (IVSIZE == 8 ? $typeletter eq 'Q': 0)){
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# $unpackletter = 'J', goto UNPACK;
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# }elsif($typeletter eq 'n' || $typeletter eq 'l'
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# || (IVSIZE == 8 ? $typeletter eq 'q': 0)){
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# $unpackletter = 'j', goto UNPACK;
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# }elsif(IVSIZE == 4 && ($typeletter eq 'q' || $typeletter eq 'Q')){
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# #need more data, 32 bit machine
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# $finalParam = $packedparam . $arr->[++$i];
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# }elsif($typeletter eq 'p' || $typeletter eq 'P'){
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# if(!IsBadStringPtr($arr->[$i], ~0)){ #P letter is terrible design
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# $unpackletter = 'p', goto UNPACK;
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# }#else undef
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# }
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# else{ die "Win32::API::Callback::MakeParamArr unknown in type letter $typeletter";}
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# goto GOTPARAM;
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# UNPACK:
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# $finalParam = unpack($unpackletter, $packedparam);
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# GOTPARAM:
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# $i++;
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# push(@pass_arr, $finalParam);
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# }
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# return \@pass_arr;
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#}
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#on x64
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#void RunCB($self, $EBP_ESP, $retval)
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#on x86
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#void RunCB($self, $EBP_ESP, $retval, $unwindcount, $F_or_D)
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if(! ISX64 ) {
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*RunCB = sub {#32 bits
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my $self = $_[0];
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my (@pass_arr, $return, $typeletter, $inbytes, @arr);
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$inbytes = $self->{inbytes};
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#first is ebp copy then ret address
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$inbytes += PTRSIZE * 2;
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my $paramcount = $inbytes / PTRSIZE ;
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my $stackstr = unpack('P'.$inbytes, pack(PTRLET, $_[1]));
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#pack () were added in 5.7.2
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if (OPV > 5.007002) {
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@arr = unpack("(a[".PTRLET."])[$paramcount]",$stackstr);
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} else {
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#letter can not be used for size, must be numeric on 5.6
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@arr = unpack(("a4") x $paramcount,$stackstr);
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}
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shift @arr, shift @arr; #remove ebp copy and ret address
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$paramcount -= 2;
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$return = &{$self->{sub}}(@{MakeParamArr($self, \@arr)});
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#now the return type
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$typeletter = $self->{outtype};
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#float_or_double flag, its always used
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#float is default for faster copy of probably unused value
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$_[4] = 0;
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#its all the same in memory
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if($typeletter eq 'n' || $typeletter eq 'N'
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|| $typeletter eq 'l' || $typeletter eq 'L'
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|| $typeletter eq 'i' || $typeletter eq 'I'){
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$_[2] = pack(PTRLET, $return);
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}elsif($typeletter eq 'q' || $typeletter eq 'Q'){
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if(IVSIZE == 4){
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if($self->{'UseMI64'} || ref($return)){ #un/signed meaningless
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$_[2] = Math::Int64::int64_to_native($return);
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}
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else{
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warn("Win32::API::Callback::RunCB return value for return type Q is under 8 bytes long")
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if length($return) < 8;
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$_[2] = $return.''; #$return should be a 8 byte string
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#will be garbage padded in XS if < 8, but must be a string, not a IV or under
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}
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}
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else{
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$_[2] = pack($typeletter, $return);
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}
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}elsif($typeletter eq 'f' || $typeletter eq 'F' ){
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$_[2] = pack('f', $return);
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}elsif($typeletter eq 'd' || $typeletter eq 'D' ){
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$_[2] = pack('d', $return);
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$_[4] = 1; #use double
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}else { #return null
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$_[2] = "\x00" x 8;
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}
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if(! $self->{cdecl}){
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$_[3] = PTRSIZE * $paramcount; #stack rewind amount in bytes
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}
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else{$_[3] = 0;}
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};
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}
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else{ #64 bits
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*RunCB = sub {
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my $self = $_[0];
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my (@pass_arr, $return, $typeletter);
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my $paramcount = $self->{inbytes} / IVSIZE;
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my $stack_ptr = unpack('P[J]', pack('J', ($_[1]+CONTEXT_RAX())));
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my $stack_str = unpack('P['.$self->{inbytes}.']', $stack_ptr);
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my @stack_arr = unpack("(a[J])[$paramcount]",$stack_str);
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#not very efficient, todo search for f/F/d/D in new() not here
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my $XMMStr = unpack('P['.(4 * 16).']', pack('J', ($_[1]+CONTEXT_XMM0())));
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#print Dumper([unpack('(H[32])[4]', $XMMStr)]);
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my @XMM = unpack('(a[16])[4]', $XMMStr);
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#assume registers are copied to shadow stack space already
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#because of ... prototype, so only XMM registers need to be fetched.
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#Limitation, vararg funcs on x64 get floating points in normal registers
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#not XMMs, so a vararg function taking floats and doubles in the first 4
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#parameters isn't supported
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if($paramcount){
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for(0..($paramcount > 4 ? 4 : $paramcount)-1){
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my $typeletter = ${$self->{intypes}}[$_];
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if($typeletter eq 'f' || $typeletter eq 'F' || $typeletter eq 'd'
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|| $typeletter eq 'D'){
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#x64 calling convention does not use the high 64 bits of a XMM register
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#although right here the high 64 bits are in @XMM elements
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#J on x64 is 8 bytes, a double will not corrupt, this is unreachable on x86
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#note we are copying 16 bytes elements to @stack_arr, @stack_arr is
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#normally 8 byte elements, unpack ignores the excess bytes later
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$stack_arr[$_] = $XMM[$_];
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}
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}
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}
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#print Dumper(\@stack_arr);
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#print Dumper(\@XMM);
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$return = &{$self->{sub}}(@{MakeParamArr($self, \@stack_arr)});
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#now the return type
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$typeletter = $self->{outtype};
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#its all the same in memory
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if($typeletter eq 'n' || $typeletter eq 'N'
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|| $typeletter eq 'l' || $typeletter eq 'L'
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|| $typeletter eq 'i' || $typeletter eq 'I'
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|| $typeletter eq 'q' || $typeletter eq 'Q'){
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$_[2] = pack('J', $return);
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}
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elsif($typeletter eq 'f' || $typeletter eq 'F' ){
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$_[2] = pack('f', $return);
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}
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elsif($typeletter eq 'd' || $typeletter eq 'D' ){
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$_[2] = pack('d', $return);
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}
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else { #return null
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$_[2] = pack('J', 0);
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}
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};
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}
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sub MakeCB{
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my $self = $_[0];
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#this x86 function does not corrupt the callstack in a debugger since it
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#uses ebp and saves ebp on the stack, the function won't have a pretty
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#name though
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my $code = (!ISX64) ? ('' #parenthesis required to constant fold
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."\x55" # push ebp
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."\x8B\xEC" # mov ebp, esp
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."\x83\xEC\x0C"# sub esp, 0Ch
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."\x8D\x45\xFC" # lea eax, [ebp+FuncRtnCxtVar]
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."\x50"# push eax
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."\x8D\x45\xF4"# lea eax, [ebp+retval]
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."\x50"# push eax
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."\x8B\xC5"# mov eax,ebp
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."\x50"# push eax
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."\xB8").PackedRVTarget($self)#B8 mov imm32 to eax, a HV * winds up here
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.("\x50"# push eax
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."\xB8").$Stage2FuncPtrPkd # mov eax, 0C0DE0001h
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.("\xFF\xD0"# call eax
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#since ST(0) is volatile, we don't care if we fill it with garbage
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."\x80\x7D\xFE\x00"#cmp [ebp+FuncRtnCxtVar.F_Or_D], 0
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."\xDD\xD8"# fstp st(0) pop a FP reg to make space on FPU stack
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."\x74\x05"# jz 5 bytes
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."\xDD\x45\xF4"# fld qword ptr [ebp+retval] (double)
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."\xEB\x03"# jmp 3 bytes
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."\xD9\x45\xF4"# fld dword ptr [ebp+retval] (float)
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#rewind sp to entry sp, no pop push after this point
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."\x83\xC4\x24"# add esp, 24h
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."\x8B\x45\xF4"# mov eax, dword ptr [ebp+retval]
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#edx might be garbage, we don't care, caller only looks at volatile
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#registers that the caller's prototype says the caller does
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."\x8B\x55\xF8"# mov edx, dword ptr [ebp+retval+4]
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#can't use retn op, it requires a immediate count, our count is in a register
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#only one register available now, this will be complicated
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."\x0F\xB7\x4D\xFC"#movzx ecx, word ptr [ebp+FuncRtnCxtVar.unwind_len]
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."\x01\xCC"# add esp, ecx , might be zero or more
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."\x8B\x4D\x04"# mov ecx, dword ptr [ebp+4] ret address
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."\x8B\x6D\x00"# mov ebp, dword ptr [ebp+0] restore BP
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."\xFF\xE1")# jmp ecx
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#begin x64 part
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#these packs don't constant fold in < 5.17 :-(
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#they are here for readability
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:(''.pack('C', 0b01000000 #REX base
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| 0b00001000 #REX.W
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| 0b00000001 #REX.B
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).pack('C', 0xB8+2) #mov to r10 register
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.PackedRVTarget($self)
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.pack('C', 0b01000000 #REX base
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| 0b00001000 #REX.W
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).pack('C', 0xB8) #mov to rax register
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.$Stage2FuncPtrPkd
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."\xFF\xE0");# jmp rax
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#making a full function in Perl in x64 was removed because RtlAddFunctionTable
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#has no effect on VS 2008 debugger, it is a bug in VS 2008, in WinDbg the C callstack
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#is correct with RtlAddFunctionTable, and broken without RtlAddFunctionTable
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#in VS 2008, the C callstack was always broken since WinDbg and VS 2008 both
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#*only* use Unwind Tables on x64 to calculate C callstacks, they do not, I think,
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#use 32 bit style EBP/RBP walking, x64 VC almost never uses BP addressing anyway.
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#The easiest fix was to not have dynamic machine code in the callstack at all,
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#which is what I did. Having good C callstacks in a debugger with ::API and
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#::Callback are a good goal.
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#
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##--- c:\documents and settings\administrator\desktop\w32api\callback\callback.c -
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# $code .= "\x4C\x8B\xDC";# mov r11,rsp
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# $code .= "\x49\x89\x4B\x08";# mov qword ptr [r11+8],rcx
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# $code .= "\x49\x89\x53\x10";# mov qword ptr [r11+10h],rdx
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# $code .= "\x4D\x89\x43\x18";# mov qword ptr [r11+18h],r8
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# $code .= "\x4D\x89\x4B\x20";# mov qword ptr [r11+20h],r9
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# $code .= "\x48\x83\xEC\x78";# sub rsp,78h
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# #void (*LPerlCallback)(SV *, void *, unsigned __int64 *, void *) =
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# #( void (*)(SV *, void *, unsigned __int64 *, void *)) 0xC0DE00FFFF000001;
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# #__m128 arr [4];
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# #__m128 retval;
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## arr[0].m128_u64[0] = 0xFFFF00000000FF10;
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##00000000022D1017 48 B8 10 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF10h
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##arr[0].m128_u64[1] = 0xFFFF00000000FF11;
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## arr[1].m128_u64[0] = 0xFFFF00000000FF20;
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## arr[1].m128_u64[1] = 0xFFFF00000000FF21;
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## arr[2].m128_u64[0] = 0xFFFF00000000FF30;
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## arr[2].m128_u64[1] = 0xFFFF00000000FF31;
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## arr[3].m128_u64[0] = 0xFFFF00000000FF40;
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## arr[3].m128_u64[1] = 0xFFFF00000000FF41;
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#
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## LPerlCallback((SV *)0xC0DE00FFFF000002, (void*) arr, (unsigned __int64 *)&retval,
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## (DWORD_PTR)&a);
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##00000000022D1021 4D 8D 4B 08 lea r9,[r11+8] #no 4th param
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# $code .= "\x4D\x8D\x43\xA8";# lea r8,[r11-58h] #&retval param
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##00000000022D1029 49 89 43 B8 mov qword ptr [r11-48h],rax
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##00000000022D102D 48 B8 11 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF11h
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# $code .= "\x49\x8D\x53\xB8";# lea rdx,[r11-48h] #arr param
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##00000000022D103B 49 89 43 C0 mov qword ptr [r11-40h],rax
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##00000000022D103F 48 B8 20 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF20h
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##00000000022D1049 48 B9 02 00 00 FF FF 00 DE C0 mov rcx,0C0DE00FFFF000002h
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# $code .= "\x48\xB9".PackedRVTarget($self);# mov rcx, the HV *
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##00000000022D1053 49 89 43 C8 mov qword ptr [r11-38h],rax
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##00000000022D1057 48 B8 21 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF21h
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##00000000022D1061 49 89 43 D0 mov qword ptr [r11-30h],rax
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##00000000022D1065 48 B8 30 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF30h
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##00000000022D106F 49 89 43 D8 mov qword ptr [r11-28h],rax
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##00000000022D1073 48 B8 31 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF31h
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##00000000022D107D 49 89 43 E0 mov qword ptr [r11-20h],rax
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|
##00000000022D1081 48 B8 40 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF40h
|
|
##00000000022D108B 49 89 43 E8 mov qword ptr [r11-18h],rax
|
|
##00000000022D108F 48 B8 41 FF 00 00 00 00 FF FF mov rax,0FFFF00000000FF41h
|
|
##00000000022D1099 49 89 43 F0 mov qword ptr [r11-10h],rax
|
|
##00000000022D109D 48 B8 01 00 00 FF FF 00 DE C0 mov rax,0C0DE00FFFF000001h
|
|
# $code .= "\x48\xB8".$Stage2FuncPtrPkd; # mov rax,0C0DE00FFFF000001h
|
|
# $code .= "\xFF\xD0";# call rax
|
|
## return *(void **)&retval;
|
|
# $code .= "\x48\x8B\x44\x24\x20";# mov rax,qword ptr [retval]
|
|
##}
|
|
# $code .= "\x48\x83\xC4\x78";# add rsp,78h
|
|
# $code .= "\xC3";# ret
|
|
|
|
#$self->{codestr} = $code; #save memory
|
|
#32 bit perl doesn't use DEP in my testing, but use executable heap to be safe
|
|
#a Win32::API::Callback::HeapBlock is a ref to scalar, that scalar has the void *
|
|
my $ptr = ${($self->{codeExecAlloc} = Win32::API::Callback::HeapBlock->new(length($code)))};
|
|
WriteMemory($ptr, $code, length($code));
|
|
return $ptr;
|
|
}
|
|
|
|
|
|
1;
|
|
|
|
__END__
|
|
|
|
#######################################################################
|
|
# DOCUMENTATION
|
|
#
|
|
|
|
=head1 NAME
|
|
|
|
Win32::API::Callback - Callback support for Win32::API
|
|
|
|
=head1 SYNOPSIS
|
|
|
|
use Win32::API;
|
|
use Win32::API::Callback;
|
|
|
|
my $callback = Win32::API::Callback->new(
|
|
sub { my($a, $b) = @_; return $a+$b; },
|
|
"NN", "N",
|
|
);
|
|
|
|
Win32::API->Import(
|
|
'mydll', 'two_integers_cb', 'KNN', 'N',
|
|
);
|
|
|
|
$sum = two_integers_cb( $callback, 3, 2 );
|
|
|
|
|
|
=head1 FOREWORDS
|
|
|
|
=over 4
|
|
|
|
=item *
|
|
Support for this module is B<highly experimental> at this point.
|
|
|
|
=item *
|
|
I won't be surprised if it doesn't work for you.
|
|
|
|
=item *
|
|
Feedback is very appreciated.
|
|
|
|
=item *
|
|
Documentation is in the work. Either see the SYNOPSIS above
|
|
or the samples in the F<samples> or the tests in the F<t> directory.
|
|
|
|
=back
|
|
|
|
=head1 USAGE
|
|
|
|
Win32::API::Callback uses a subset of the type letters of Win32::API. C Prototype
|
|
interface isn't supported. Not all the type letters of Win32::API are supported
|
|
in Win32::API::Callback.
|
|
|
|
=over 4
|
|
|
|
=item C<I>:
|
|
value is an unsigned integer (unsigned int)
|
|
|
|
=item C<i>:
|
|
value is an signed integer (signed int or int)
|
|
|
|
=item C<N>:
|
|
value is a unsigned pointer sized number (unsigned long)
|
|
|
|
=item C<n>:
|
|
value is a signed pointer sized number (signed long or long)
|
|
|
|
=item C<Q>:
|
|
value is a unsigned 64 bit integer number (unsigned long long, unsigned __int64)
|
|
See next item for details.
|
|
|
|
=item C<q>:
|
|
value is a signed 64 bit integer number (long long, __int64)
|
|
If your perl has 'Q'/'q' quads support for L<pack> then Win32::API's 'q'
|
|
is a normal perl numeric scalar. All 64 bit Perls have quad support. Almost no
|
|
32 bit Perls have quad support. On 32 bit Perls, without quad support,
|
|
Win32::API::Callback's 'q'/'Q' letter is a packed 8 byte string.
|
|
So C<0x8000000050000000> from a perl with native Quad support
|
|
would be written as C<"\x00\x00\x00\x50\x00\x00\x00\x80"> on a 32 bit
|
|
Perl without Quad support. To improve the use of 64 bit integers with
|
|
Win32::API::Callback on a 32 bit Perl without Quad support, there is
|
|
a per Win32::API::Callback object setting called L<Win32::API/UseMI64>
|
|
that causes all quads to be accepted as, and returned as L<Math::Int64>
|
|
objects. 4 to 8 byte long pass by copy/return type C aggregate types
|
|
are very rare in Windows, but they are supported as "in" and return
|
|
types by using 'q'/'Q' on 32 and 64 bits. Converting between the C aggregate
|
|
and its representation as a quad is up to the reader. For "out" in
|
|
Win32::API::Callback (not "in"), if the argument is a reference, it will
|
|
automatically be treated as a Math::Int64 object without having to
|
|
previously call this function.
|
|
|
|
=item C<F>:
|
|
value is a floating point number (float)
|
|
|
|
=item C<D>:
|
|
value is a double precision number (double)
|
|
|
|
=item C<Unimplemented types>:
|
|
Unimplemented in Win32::API::Callback types such as shorts, chars, and
|
|
smaller than "machine word size" (32/64bit) numbers can be processed
|
|
by specifying N, then masking off the high bytes.
|
|
For example, to get a char, specify N, then do C<$numeric_char = $_[2] & 0xFF;>
|
|
in your Perl callback sub. To get a short, specify N, then do
|
|
C<$numeric_char = $_[2] & 0xFFFF;> in your Perl callback sub.
|
|
|
|
=back
|
|
|
|
=head2 FUNCTIONS
|
|
|
|
=head3 new
|
|
|
|
$CallbackObj = Win32::API::Callback->new( sub { print "hello world";},
|
|
'NDF', 'Q', '__cdecl');
|
|
$CallbackObj = Win32::API::Callback->new( sub { print "hello world";},
|
|
$in, $out);
|
|
|
|
Creates and returns a new Win32::API::Callback object. Calling convention
|
|
parameter is optional. Calling convention parameter has same behaviour as
|
|
Win32::API's calling convention parameter. C prototype parsing of Win32::API
|
|
is not available with Win32::API::Callback. If the C caller assumes the
|
|
callback has vararg parameters, and the platform is 64 bits/x64, in the first 4
|
|
parameters, if they are floats or doubles they will be garbage. Note there is
|
|
no way to create a Win32::API::Callback callback with a vararg prototype.
|
|
A workaround is to put "enough" Ns as the in types, and stop looking at the @_
|
|
slices in your Perl sub callback after a certain count. Usually the first
|
|
parameter will somehow indicate how many additional stack parameters you are
|
|
receiving. The Ns in @_ will eventually become garbage, technically they are
|
|
the return address, saved registers, and C stack allocated variables of the
|
|
caller. They are effectivly garbage for your vararg callback. All vararg
|
|
callbacks on 32 bits must supply a calling convention, and it must be '__cdecl'
|
|
or 'WINAPIV'.
|
|
|
|
=head2 METHODS
|
|
|
|
=head3 UseMI64
|
|
|
|
See L<Win32::API/UseMI64>.
|
|
|
|
=head1 KNOWN ISSUES
|
|
|
|
=over 4
|
|
|
|
=item *
|
|
|
|
Callback is safe across a Win32 psuedo-fork. Callback is not safe across a
|
|
Cygwin fork. On Cygwin, in the child process of the fork, a Segmentation Fault
|
|
will happen if the Win32::API::Callback callback is is called.
|
|
|
|
=back
|
|
|
|
=head1 SEE ALSO
|
|
|
|
L<Win32::API::Callback::IATPatch>
|
|
|
|
=head1 AUTHOR
|
|
|
|
Aldo Calpini ( I<dada@perl.it> ).
|
|
Daniel Dragan ( I<bulkdd@cpan.org> ).
|
|
|
|
=head1 MAINTAINER
|
|
|
|
Cosimo Streppone ( I<cosimo@cpan.org> ).
|
|
|
|
=cut
|